![]() This includes UI elements drawn using the XPWidgets library as well as custom OpenGL drawing. Window drawing using the XPLM 3 SDK windows.Plugins that don’t interact with the rendering system and instead provide additional functionality without the need to draw in the world.All renderers support the existing scenery features and texture formats and will look the same on all platforms. ![]() Whether a user selects OpenGL, Vulkan or Metal, the following kinds of operations don’t require any changes to existing add-ons: Assuming the plugins behaved nicely and played by the rules of the SDK, compatibility between 11.50 OpenGL and 11.41 is provided. Compatibility with existing pluginsĪs a general note, existing plugins running under the OpenGL renderer in X-Plane 11.50 should behave exactly the same as in X-Plane 11.41. The main goal with Vulkan and Metal is to deliver a more consistent and higher framerate, while also maintaining compatibility with the existing add on ecosystem as much as possible. This has potential implications for third party code that interacts with X-Plane’s rendering. They now have the option to choose between OpenGL (all platforms), Vulkan (Windows and Linux) and Metal (macOS). Starting with X-Plane 11.50, users have the ability to change the graphics API that is used by X-Plane.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |